Joimo Sports Leagues

Rules

Select the desired activity to view it's rules:

Co-ed 4v4 Open Bowling

Number of Players on the Field

Each team consists of 4 players. Teams can have any combination of men and women as long as the total number of people on each team equals 4. A player is able to pre-bowl or sit out if unable to play a certain week.

A player can choose to pre-bowl if he/she knows that they will not be able to make an upcoming session and would like to bowl in advance. If the player decides to pre-bowl, that individual must schedule with the bowling alley a time to come in before the date of the game they are pre-bowling for. Their score will be added to the total of the rest of their teams score and will impact the teams overall total score.

If the individual sits out the individual will get his or her average score minus 10 pins. Their average is determined by the performance of their first week. Their score will be added to the total of the rest of their teams score and will impact the teams overall total score.

Number of Players on a Team

If a player signs up as an individual (not for a specific team) they will be placed on a team that has 1-3 players, inclusive.

Once the league starts, the roster is considered final. No additions may be made during the course of the bowling league.

Walk Ons

No walk ons are allowed, however, guests and spectators are greatly encouraged.

Player Eligibility

All participants must be at least 18 years of age to play and 21 years of age to drink alcoholic beverages at the alley.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

Bowling shoes are required by the lanes. Bowling shoes can be purchased online and in retail stores. Shoes can also be rented at the lane each week for a small rental fee.

Forfeits

There are no forfeits. If a team doesn’t show up and has not pre-bowled, they will simply be getting their average score each game minus 10 pins for each player. If the players pre-bowl then they will get the score that they pre-bowled for each individual game, ultimately, added to their combined team score.

If an entire team is unable to make it and they know they cannot make it in advance. The team can collectively decide to post bowl (or pre-bowl) where they will schedule a date and time amongst each other and confirm that date and time works for bowling alley. This can be done after a league match.

Duration of the Game

The game will consist of 3 games for both teams.

Method of Scoring

Scoring will take into account a players score and the players particular handicap. Each player is assigned a handicap based on their skill level. Novice bowlers will tend to have a higher handicap while more skilled bowlers will have a lower handicap. The handicap is determined after the first week based on the average of the players score.

Scoring is based on a point system. You earn 2 points each game if your total team score for the particular game is greater than your opponents team score. You also earn 2 points if your total team score added up for three games is greater than your opponents total team score for three games. Only 1 point is awarded for a tie. Based on the scoring system, a maximum of eight points is possible each week.

For example if Joe, John, Jared, and Jack are on a team.

Game 1:
Joe bowls a 130 and has a 70 pin handicap = 200
John bowls a 150 and has a 50 pin handicap = 200
Jared bowls a 140 and has a 50 pin handicap = 190
Jack bowls a 200 and has a 10 pin handicap = 210

For game 1, their total score is 800. If that score is greater than their opponents they will win 2 points for game 1. The same scoring criterion is applied to games 2 and 3. Finally, the 800 pins is added to the total pins of games 2 and 3. If the total pins is greater than that of the players opponents pin count an additional 2 points will be awarded.

At the end of the league, team with the most points will be declared the winner.

Co-ed 5v5 Open Indoor Soccer

Joimo Soccer follows the guidelines of FIFA Laws of the Game with these exceptions:

Number of Players on the Field

Each team consists of a maximum of 5 players and a minimum of 3 on the field, one of whom must be the goalkeeper. Teams can have a maximum of 3 men and a minimum of 1 woman on the field at once. If a team cannot field the minimum number of 3 players a forfeit will be declared unless the team captains and referee agree on alternate plan.

Number of Players on a Team

If a player signs up as an individual (not for a specific team) they will be placed on a team of 8 to 11 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game. Teams made up of individual sign ups are permitted to bring walk on players (see Walk Ons) as long as the majority of the team votes that it is okay. A Joimo sports director will decide if the votes, for and against, are equal.

If a player signs up for a specific team they must have a minimum of 10 players on their roster. There is no maximum to the number of players they can have on their roster. However, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk on (see Walk Ons). Joimo t-shirts will only be provided for the first 10 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).

Walk Ons

A team is allowed to bring an unlimited number of walk on players to the each game but they are subject to pay $10 per game and pass all player eligibility. In addition, the walk on player must sign a waiver of liability and play for only one team in that league. The walk on player will be added to that team's roster. No new walk on players will be allowed to play during the playoffs, only walk on players who are on the roster and have played at least one game in the regular season.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, hats, or bracelets will be allowed in play unless properly bandaged and approved by the referee. Females are allowed to play in men's leagues but not vice versa.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

The goalkeeper must wear colors which distinguish them from the other players and the referee. Each player must wear their Joimo team shirts. If a walk on player is present they will have to wear a shirt of similar color. Shin guards and shoes are required. Cleats are not allowed. Players without proper equipment will be sent off the field until the referee is satisfied. In this case another player on the same team will be able to come on the field. A game ball of size 3 or 5, nets, and goals (6x6 feet) will be provided by the league.

Substitutions

Substitutions are only allowed in the following situations: (a) when your team has a goal kick, corner kick, or throw-in, (b) when a player is injured and needs to come out of the game, (c) when a goal is scored, either team may substitute. Before substitution notify the referee.

Slide Tackling

No slide tackling is allowed. The goalkeeper may slide in their own penalty box and if momentum should carry them outside the penalty box, the slide will be allowed. Total discretion will be to the referee.

Forfeits

If a team cannot field 3 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 3 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement.

Goalkeepers

A goalkeeper is not allowed to intentionally handle the ball with his/her hands if a team-mate has intentionally passed the ball to them with either their feet or directly from a throw-in. A goalkeeper is allowed to handle the ball with his/her hands if a teammate passed it to them, in the air or on the ground, by a part of the body other than the foot (i.e., knee, head, shoulder). Players are not allowed to flick the ball up from the ground to themselves, before heading it back to the goalkeeper. This would be deemed as ungentlemanly conduct, and would result in a free kick being awarded. Any free kick awarded within 3 yards of the goal, will be moved at least 3 yards from the goal. Judgment of placement will be determined by the referee. Additionally, goalkeepers can kick or throw the ball as far as they like. Goalkeepers cannot punt the ball.

Referees

The referee is responsible for enforcing the "Laws of the Game" and all league rules. All decisions of the referee shall be final. There will be only one referee per game. At the end of each game the referee shall submit the game record and results to the Joimo sports director, including all additional information, such as roster, misconduct, injuries, etc.

Duration of the Game

The game shall be divided up into two equal periods of 25 minutes each. If a match is tied after 50 minutes the match is declared a tie. There will be a 5 minute halftime. Official game time will be held by the referee. No time outs! If a game should be cancelled, for any reason, with more than half of the game already played, the current score is considered to be final. If a game should be cancelled within the first half, for any reason, the game will be considered a bye for both teams.

The Start of Play

The winner of a coin flip decides which team will kick off or what side of the field to start play on. Home team will call the coin flip. Each team must stay in its own half of the field and the defending players must be at least 5 yards from the ball until it is kicked. After a goal, the team scored on will kick off. After halftime, the teams change ends and the kickoff will be taken by the opposite team to that which started the game. Kickoffs can go in any direction (forward, backward, or sideways) on first touch. Kickoffs are considered free kicks.

Tie Games

During regular season games, if a game ends in a tie, it is recorded as a tie. However, if it is during the playoffs, both teams will continue playing in a sudden death round (first team to score, wins) for two 5 minute halves.

If teams are still tied after the sudden death rounds, there will be penalty kick face-off. Each team will pick 5 players, which were on the field at the end of the second sudden death round, to kick first. Kicks must be taken by 3 men and 2 women, in any order. All shootout kicks are worth one point. First kick will be determined by a coin flip, where the coin flip winner can choose to kick or defend first. Once all 5 players have kicked, the team with the most points will be declared the winner. If after 5 kicks the score is still tied, kicks will be made with the remaining players. No player can kick twice until every on their team has gone.

Method of Scoring

A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the cross bar, whether on the ground or in the air. Male goals are worth one point and female goals are worth two points . Female goals must be headed or kicked and not deflected. Own goals by a female are worth only one point.

Goal Limit

Every game will be limited to a 10 goal differential. Teams can score an unlimited amount of goals, but will be capped out at a 10 goal differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.

Touch Rule

There is no limit to the number of times a man or woman touches the soccer ball.

Offsides

There will be no offsides!

Fouls and Misconduct

All free kicks are direct, including corner kicks. A free kick is awarded to the opposing team if a player commits any of the following offenses in a manner considered by the referee to be careless, reckless or using excessive force: (a) dangerous play, (b) deliberately handles the ball with their hands, or (c) tackles an opponent to gain possession of the ball, (d) making contact with the opponent before touching the ball, (e) obstruction, deliberate act of a player, not in possession of the ball or not attempting to play the ball.

A penalty kick is awarded if any of the above offenses is committed by a player inside his own penalty area, irrespective of the position of the ball, provided it is in play. Penalty area will be consider 10 feet from the goal and decided upon referee discretion.

Yellow Card

A player is cautioned and given a yellow card if he commits any of the following: (a) unsporting behavior, (b) shows dissent by word or action, (c) persistently infringes the Laws of the Game, (d) delays the restart of the game, (e) fails to stand the required distance for a corner kick or a free kick. After receiving a yellow card player must be substituted. A yellow card will result in a free kick. Two yellow cards in one game will result in a red card.

Red Card

A player is sent off and shown the red card if he commits the following: (a) guilty of serious foul play, (b) guilty of violent conduct, (c) spits on an opponent or any other person, (d) denies an opponent a goal or an obvious goal-scoring opportunity with a foul, (e) uses offensive language, or (f) receives a second caution in the same match, (g) fighting.

1 Red Card is cause for ejection from current game and will have to leave the premises. 2 Red Cards in one season results in ejection from league, no refund. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund.

Rules are subject to review and change by Joimo sports directors following incidences.

Free Kick

Free kicks are classified direct and require a referee's whistle to continue play. For all free kicks the defending team must be at least 3 yards from the ball or the goal line until the ball is kicked. Any player who commits encroachment (this includes jumping towards the ball and/or sticking your leg towards the ball) will be given a warning and if the player still continues they may receive a yellow card.

Penalty Kick

A penalty kick is a free kick taken at the penalty mark. All players except the player taking the kick and the goalkeeper must stay outside the penalty area and be at least 5 yards from the ball (hence the arc at the edge of the penalty area). The goalie in goal at the time of the foul must face the kick.

Throw In

When the ball has wholly crossed the touchline, it is put back into play by a throw-in from the spot where it went out and by a player from the opposite team to the player who last touched it. The player taking throw in must have both feet on the ground. A goal cannot be scored directly from a throw-in. A goalkeeper is not allowed to intentionally handle the ball with his/her hands if one of their players throws it to them.

Goal Kick

When the ball has wholly crossed the goal line after being last touched by a player from the attacking team, it is put back into play by a kick from the goal area by the defending team. Goal kicks are considered free kicks.

Ball In and Out of Play

The ball is out of play when (a) it has wholly crossed the goal line or touchline, whether on the ground or in the air, or (b) when the game has been stopped by the referee. The ball is in play at all other times.

Corner Kick

When the ball has wholly crossed the goal line after being last touched by a player from the defending team, it is put back into play by a kick by the attacking team from the corner on the side the ball went out. Corner kicks are considered free kicks.

Field Supervision

Joimo will provide nets, referees, and size 3 or 5 soccer balls. If games are canceled due to weather or reasons outside of Joimo's control, Joimo will attempt to reschedule. However there is no guarantee that games will be rescheduled and no refunds will be made.

Playoff Eligibility

At the end of each regular season the top 4 teams will advance to the playoffs. The rankings will be determined by the following point system:
  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
  1. Head-to-Head Games
  2. Goal Differential
  3. Goals Scored
  4. Shutouts
  5. Coin Toss

Co-ed 7v7 Open Outdoor Soccer

Joimo Soccer follows the guidelines of FIFA Laws of the Game with these exceptions:

Number of Players on the Field

Each team consists of a maximum of 7 players and a minimum of 5 on the field, one of whom must be the goalkeeper. Teams can have a maximum of 4 men and a minimum of 2 women on the field at once. If a team cannot field the minimum number of 5 players a forfeit will be declared unless the team captains and referee agree on alternate plan.

Number of Players on a Team

If a player signs up as an individual (not for a specific team) they will be placed on a team of 10 to 14 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game. Teams made up of individual sign ups are permitted to bring walk on players (see Walk Ons) as long as the majority of the team votes that it is okay. A Joimo sports director will decide if the votes, for and against, are equal.

If a player signs up for a specific team they must have a minimum of 10 players on their roster. There is no maximum to the number of players they can have on their roster. However, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk on (see Walk Ons). Joimo t-shirts will only be provided for the first 12 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).

Walk Ons

A team is allowed to bring an unlimited number of walk on players to the each game but they are subject to pay $10 per game and pass all player eligibility. In addition, the walk on player must sign a waiver of liability and play for only one team in that league. The walk on player will be added to that team's roster. No new walk on players will be allowed to play during the playoffs, only walk on players who are on the roster and have played at least one game in the regular season.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, hats, or bracelets will be allowed in play unless properly bandaged and approved by the referee. Females are allowed to play in men's leagues but not vice versa.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

The goalkeeper must wear colors which distinguish them from the other players and the referee. Each player must wear their Joimo team shirts. If a walk on player is present they will have to wear a shirt of similar color. Shin guards and cleats/shoes are required. Players without proper equipment will be sent off the field until the referee is satisfied. In this case another player on the same team will be able to come on the field. A game ball of size 5, nets, and goals (8x24 feet) will be provided by the league.

Substitutions

Substitutions are only allowed in the following situations: (a) when your team has a goal kick, corner kick, or throw-in, (b) when a player is injured and needs to come out of the game, (c) when a goal is scored, either team may substitute. Before substitution notify the referee.

Slide Tackling

No slide tackling is allowed. The goalkeeper may slide in their own penalty box and if momentum should carry them outside the penalty box, the slide will be allowed. Total discretion will be to the referee.

Forfeits

If a team cannot field 5 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 5 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement.

Goalkeepers

A goalkeeper is not allowed to intentionally handle the ball with his/her hands if a team-mate has intentionally passed the ball to them with either their feet or directly from a throw-in. A goalkeeper is allowed to handle the ball with his/her hands if a teammate passed it to them, in the air or on the ground, by a part of the body other than the foot (i.e., knee, head, shoulder). Players are not allowed to flick the ball up from the ground to themselves, before heading it back to the goalkeeper. This would be deemed as ungentlemanly conduct, and would result in an free kick being awarded. Any free kick awarded within 5 yards of the goal, will be moved at least 5 yards from the goal. Judgment of placement will be determined by the referee. Additionally, goalkeepers can kick, punt, or throw the ball as far as they like.

Referees

The referee is responsible for enforcing the "Laws of the Game" and all league rules. All decisions of the referee shall be final. There will be only one referee per game. At the end of each game the referee shall submit the game record and results to the Joimo sports director, including all additional information, such as roster, misconduct, injuries, etc.

Duration of the Game

The game shall be divided up into two equal periods of 25 minutes each. If a match is tied after 50 minutes the match is declared a tie. There will be a 5 minute halftime. Official game time will be held by the referee. No time outs! If a game should be cancelled, for any reason, with more than half of the game already played, the current score is considered to be final. If a game should be cancelled within the first half, for any reason, the game will be considered a bye for both teams.

The Start of Play

The winner of a coin flip decides which team will kick off or what side of the field to start play on. Home team will call the coin flip. Each team must stay in its own half of the field and the defending players must be at least 10 yards from the ball until it is kicked. After a goal, the team scored on will kick off. After halftime, the teams change ends and the kickoff will be taken by the opposite team to that which started the game. Kickoffs can go in any direction (forward, backward, or sideways) on first touch. Kickoffs are considered free kicks.

Tie Games

During regular season games, if a game ends in a tie, it is recorded as a tie. However, if it is during the playoffs, both teams will continue playing in a sudden death round (first team to score, wins) for two 5 minute halves.

If teams are still tied after the sudden death rounds, there will be penalty kick face-off. Each team will pick 5 players, which were on the field at the end of the second sudden death round, to kick first. Kicks must be taken by 3 men and 2 women, in any order. All shootout kicks are worth one point. First kick will be determined by a coin flip, where the coin flip winner can choose to kick or defend first. Once all 5 players have kicked, the team with the most points will be declared the winner. If after 5 kicks the score is still tied, kicks will be made with the remaining players. No player can kick twice until every on their team has gone.

Method of Scoring

A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the cross bar, whether on the ground or in the air. A team cannot score a goal until a female teammate has touched the ball on their offensive side. The team can satisfy this rule in any of the following cases (on their offensive side of the field): a female touches the ball with any legal body part, a female takes a throw in, or a female takes a corner kick. If the defensive team has regained possession (meaning they have control over the ball, which is ultimately up to referee's discretion), then the offensive team will lose any female touch and will have to regain possession and get another female touch. If the ball should enter the goal without a female touch it will be ruled a free kick taken from the goal-kick box. It is up to the referee to rule if a female touch occurred. There are only two exceptions to the female touch rule. The first is that a female player can score a goal from her defensive side, without ever having been on the offensive side. The second is for a free kick (not including corner kicks), where the kicker can be male or female. In the case of a free kick (not including corner kicks), consider that the female touch rule is satisfied prior to the kick. Therefore, if the keeper deflects the shot, a male or female can immediately attempt to score. Once the defensive team has regained possession, the offensive team will need to regain a female touch.

Goal Limit

Every game will be limited to a 10 goal differential. Teams can score an unlimited amount of goals, but will be capped out at a 10 goal differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.

Touch Rule

There is no limit to the number of times a man or woman touches the soccer ball.

Offsides

There will be no offsides!

Fouls and Misconduct

All free kicks are direct, including corner kicks. An free kick is awarded to the opposing team if a player commits any of the following offenses in a manner considered by the referee to be careless, reckless or using excessive force: (a) dangerous play, (b) deliberately handles the ball with their hands, or (c) tackles an opponent to gain possession of the ball, (d) making contact with the opponent before touching the ball, (e) obstruction, deliberate act of a player, not in possession of the ball or not attempting to play the ball.

A penalty kick is awarded if any of the above offenses is committed by a player inside his own penalty area, irrespective of the position of the ball, provided it is in play. Penalty area will be consider 10 feet from the goal and decided upon referee discretion.

Yellow Card

A player is cautioned and given a yellow card if he commits any of the following: (a) unsporting behavior, (b) shows dissent by word or action, (c) persistently infringes the Laws of the Game, (d) delays the restart of the game, (e) fails to stand the required distance for a corner kick or a free kick. After receiving a yellow card player must be substituted. A yellow card will result in a free kick. Two yellow cards in one game will result in a red card.

Red Card

A player is sent off and shown the red card if he commits the following: (a) guilty of serious foul play, (b) guilty of violent conduct, (c) spits on an opponent or any other person, (d) denies an opponent a goal or an obvious goal-scoring opportunity with a foul, (e) uses offensive language, or (f) receives a second caution in the same match, (g) fighting.

1 Red Card is cause for ejection from current game and will have to leave the premises. 2 Red Cards in one season results in ejection from league, no refund. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund.

Rules are subject to review and change by Joimo sports directors following incidences.

Free Kick

Free kicks are classified direct and require a referee's whistle to continue play. For all free kicks the defending team must be at least 5 yards from the ball or the goal line until the ball is kicked. Any player who commits encroachment (this includes jumping towards the ball and/or sticking your leg towards the ball) will be given a warning and if the player still continues they may receive a yellow card.

Penalty Kick

A penalty kick is a free kick taken at the penalty mark. All players except the player taking the kick and the goalkeeper must stay outside the penalty area and be at least 10 yards from the ball (hence the arc at the edge of the penalty area). The goalie in goal at the time of the foul must face the kick.

Throw In

When the ball has wholly crossed the touchline, it is put back into play by a throw-in from the spot where it went out and by a player from the opposite team to the player who last touched it. The player taking throw in must have both feet on the ground. A goal cannot be scored directly from a throw-in. A goalkeeper is not allowed to intentionally handle the ball with his/her hands if one of their players throws it to them.

Goal Kick

When the ball has wholly crossed the goal line after being last touched by a player from the attacking team, it is put back into play by a kick from the goal area by the defending team. Goal kicks are considered free kicks.

Ball In and Out of Play

The ball is out of play when (a) it has wholly crossed the goal line or touchline, whether on the ground or in the air, or (b) when the game has been stopped by the referee. The ball is in play at all other times.

Corner Kick

When the ball has wholly crossed the goal line after being last touched by a player from the defending team, it is put back into play by a kick by the attacking team from the corner on the side the ball went out. Corner kicks are considered free kicks.

Field Supervision

Joimo will provide nets, referees, and size 5 soccer balls. If games are canceled due to weather or reasons outside of Joimo's control, Joimo will attempt to reschedule. However there is no guarantee that games will be rescheduled and no refunds will be made.

Playoff Eligibility

At the end of each regular season the top 4 teams will advance to the playoffs. The rankings will be determined by the following point system:
  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
  1. Head-to-Head Games
  2. Goal Differential
  3. Goals Scored
  4. Shutouts
  5. Coin Toss

Co-ed 8v8 Open Dodgeball

Number of Players on the Court

Each team consists of a maximum of 8 players and a minimum of 7 players on the court. 4 males and 4 females play each game. Teams can have a maximum of 4 men and a minimum of 3 women on the court at once. If a team cannot field the minimum number of 7 players a forfeit will be declared unless the team captains and referee agree on alternate plan.

Number of Players on a Team

If a player signs up as an individual (not for a specific team) they will be placed on a team of 12 to 16 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game. Teams made up of individual sign ups are permitted to bring walk on players (see Walk Ons) as long as the majority of the team votes that it is okay. A Joimo director will decide if the votes, for and against, are equal.

If a player signs up for a specific team they must have a minimum of 12 players on their roster. There is no maximum to the number of players they can have on their roster. However, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk on (see Walk Ons). Joimo t-shirts will only be provided for the first 16 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).

Walk Ons

A team is allowed to bring an unlimited number of walk on players to the each game but they are subject to pay $15 per match and pass all player eligibility. In addition, the walk on player must sign a waiver of liability and play for only one team in that league. The walk on player will be added to that team's roster. No new walk on players will be allowed to play during the playoffs, only walk on players who are on the roster and have played at least one game in the regular season.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, or bracelets will be allowed in play unless properly bandaged and approved by the referee.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Court Size

The court is rectangular (50 feet by 30 feet) with a divided central line.

Player Equipment

Six 8.25 inch foam balls will be provided by Joimo for each game.

Substitutions

Non-league members are not permitted to play as a substitute for a league member who is unable to play. All participants must be registered through Joimo in order to play in the league.

Substitutions can only be made between games, unless an injury occurs and the player must leave for that game. The first player who gets out will be the first player who goes back in the game if a catch is made by your team.

Forfeits

If a team cannot field 7 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 7 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement.

Referees

The referees are responsible for enforcing the league rules. All decisions of the referees shall be final. There will be at least one referee per game. At the end of each game the referees shall submit the game record and results to the Joimo director, including all additional information, such as roster, misconduct, injuries, etc.

Duration of the Game

Each team will play one match per night against one other team, lasting up to one hour.

A match is made up of 5 sets. A set contains a maximum of 5 games and a team wins a set by winning 3 games. If the hour expires while a game is still in play, the team with the most active players will be declared the winner of that game. Winning the match consists of winning 3 sets. Official game time will be held by the referee. If a game should be cancelled, for any reason, the game with the most active players on the court will be the winner. If the first game should be cancelled, for any reason, the game will be considered a bye for both teams.

A Player may ask for a time out/stoppage of play from the referees if a player is hurt or court conditions become a hazard. Play will continue once issue has been resolved.

The Start of Play

Game begins by placing the six dodgeballs along the center line. Players then take a position behind their end line. Following a signal by the official, any player may run to these balls. Each player who retrieved a ball must run back to the starting line before throwing the ball.

Out of Bounds

Players are not allowed to go out of bounds when trying to dodge or catch a ball. If a player goes out of bounds to avoid either being hit with a ball or catching a ball than that player will be considered out and not the opposing player who threw the ball.

A player may leave the boundaries through their end-line only to retrieve a stray ball. The player retrieving the stray ball will only have 10 seconds to get the ball and must re-enter through their end-lines. The referee will notify each team of the out of bounds lines before each game and total discretion is based on the referee.

Fouls/Outs

When the ball hits you and then hits the ground you are out and must leave the court of play. A player can touch the center line (neutral line) but crossing the center line with his/her foot will be considered an out (total discretion is to the referee).

Head Shots

There is no throwing at the head of opposing players. All balls must be thrown shoulder length or below. A warning will be issued by the referee to the team throwing the dodgeball above the shoulders and than if continued the referee can issue technical fouls or ejections. If a player purposefully lowers their body to cause the ball to hit their neck or head, this will not be counted as a head shot and will be an out. Total discretion is to the referee.

Technical Fouls

Technical Fouls are issued for unsportsmanlike conduct before, during, and after the match. The referee has total discretion of what is considered unsportsmanlike conduct. Receiving a technical foul will result in removal from one game and your team will play one person down for the rest of that game.

Ejections

Ejection of player(s) results in teams playing down a player(s) during the rest of the match. Total discretion of ejection is up to the referee and a player(s) can be ejected without getting a technical foul first. The ejected player must leave the premise (including facility and parking lot of the facility) before play will resume. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund, and could result in the indefinite suspension of all or any Joimo activity or program indefinitely. Rules are subject to review and change by Joimo directors following incidences.

Unsportsmanlike Conduct

The following are but not limited too be considered unsportsmanlike: yelling at the referee, kicking a dodgeball on purpose, wasting time, yelling at the opposing team, and fighting. If an unsportsmanlike act occurs after the match or reported a later time Joimo reserves the right to eject that player(s) from the next match. Referee has total discretion of unsportsmanlike conduct.

General Rules

The object of the game is to eliminate all opposing players by getting them "out". Getting a player out is done by either hitting an opposing player with a ball or catching a ball thrown by your opponent before it touches the floor.

When a catch is made prior to the dodgeball touching the ground, the first player that was out in that game from the team making the catch will be allowed to re-enter the game. Once a player is out they must line up on their sideline in the order that they were out. Players and visitors may not be around this line while the game is going on.

Each player has 5 seconds to throw the ball once it is in their possession (possession is determined by the referee). Any dead balls the team has 10 seconds to pick it up and another 5 seconds to throw it. The player who picks up the dodgeball must be the one to throw it; you can not exchange the dodgeball to another player. Failure to throw a ball within 5 seconds or pick up a dead ball within 10 seconds will result in forfeiting the dodgeball to the opposing team. A player is not permitted to dribble the ball or place it back on the ground once it has been picked up. If a player does so, the ball must be given to the opposing team.

A player cannot stand on his/her knees during any point of the match.

A player may use the dodgeball to block an opposing team's thrown dodgeball but this does not reset the players 5 second count. A player is out if any attempted catch is dropped.

If the ball hits and ricochets off you and you catch a dodgeball before the ricochet ball hits the ground than you are out but your next player in line comes into the game. As always any player throwing the ball and being caught by the opposing team will be considered out.

Each player can only be in possession of one dodgeball at a time. However, if a player catches a ball while already in possession of a dodgeball, the catch will be considered a catch (and the first person out may return to the game) but the player must drop one of the balls.

Dead Dodgeballs

A dodgeball is considered dead when it touches an object other than a person in play. A ball deflected by a held ball is considered a dead ball. If it is deflected then hits another player there is no consequence. If it is deflected and then caught by the same person on the team, it is considered a catch and the person who threw the ball is out and a player on the same team as the person who caught the ball is allowed back into the game.

Playoffs

Every team will make the playoffs and this will take place on the 8th week of the league. If there is an odd amount of teams in the league the two last place teams will play a single elimination game (10 minute limit) before advancing. If still tied at the end of this game a coin toss will decide the winner (called by the higher placed team). First place teams will always get a "bye" when needed. The rankings will be determined by the following point system:
  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
  1. Head-to-Head Games
  2. Amount of Forfeits
  3. Elimination Game (10 minute maximum)
  4. Coin Toss

Co-ed 11v11 Open Outdoor Soccer

Joimo Soccer follows the guidelines of FIFA Laws of the Game with these exceptions:

Number of Players on the Field

Each team consists of a maximum of 11 players and a minimum of 7 on the field, one of whom must be the goalkeeper. Teams can have a maximum of 7 men and a minimum of 4 women on the field at once. If a team cannot field the minimum number of 7 players a forfeit will be declared unless the team captains and referee agree on alternate plan.

Number of Players on a Team

If a player signs up as an individual they will be placed on a team of 20 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, hats, or bracelets will be allowed in play unless properly bandaged and approved by the referee.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

The goalkeeper must wear colors which distinguish them from the other players and the referee. Each player must wear their Joimo team shirts. If a walk on player is present they will have to wear a shirt of similar color. Shin guards and cleats/shoes are required. Players without proper equipment will be sent off the field until the referee is satisfied. In this case another player on the same team will be able to come on the field. A game ball of size 5, nets, and goals will be provided by the league.

Substitutions

Substitutions are only allowed in the following situations: (a) when your team has a goal kick, corner kick, or throw-in, (b) when a player is injured and needs to come out of the game, (c) when a goal is scored, either team may substitute. Before substitution notify the referee.

Slide Tackling

No slide tackling is allowed. The goalkeeper may slide in their own penalty box and if momentum should carry them outside the penalty box, the slide will be allowed. Total discretion will be to the referee.

Forfeits

If a team cannot field 8 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 8 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement.

Goalkeepers

A goalkeeper is not allowed to intentionally handle the ball with his/her hands if a team-mate has intentionally passed the ball to them with either their feet or directly from a throw-in. A goalkeeper is allowed to handle the ball with his/her hands if a teammate passed it to them, in the air or on the ground, by a part of the body other than the foot (i.e., knee, head, shoulder). Players are not allowed to flick the ball up from the ground to themselves, before heading it back to the goalkeeper. This would be deemed as ungentlemanly conduct, and would result in an free kick being awarded. Any free kick awarded within 5 yards of the goal, will be moved at least 5 yards from the goal. Judgment of placement will be determined by the referee. Additionally, goalkeepers can kick, punt, or throw the ball as far as they like.

Referees

The referee is responsible for enforcing the "Laws of the Game" and all league rules. All decisions of the referee shall be final. There will be only one referee per game. At the end of each game the referee shall submit the game record and results to the Joimo sports director, including all additional information, such as roster, misconduct, injuries, etc.

Duration of the Game

The game shall be divided up into two equal periods of 45 minutes each. If a match is tied after 90 minutes the match is declared a tie. There will be a 5 minute halftime. Before each game the team captains and referee’s will meet and decide if a water break is needed or not. Official game time will be held by the referee. If a game should be cancelled, for any reason, with more than half of the game already played, the current score is considered to be final. If a game should be cancelled within the first half, for any reason, the game will be considered a bye for both teams.

The Start of Play

The winner of a coin flip decides which team will kick off or what side of the field to start play on. Home team will call the coin flip. Each team must stay in its own half of the field and the defending players must be at least 10 yards from the ball until it is kicked. After a goal, the team scored on will kick off. After halftime, the teams change ends and the kickoff will be taken by the opposite team to that which started the game. Kickoffs can go in any direction (forward, backward, or sideways) on first touch. Kickoffs are considered free kicks.

Tie Games

During regular season games, if a game ends in a tie, it is recorded as a tie. However, if it is during the playoffs, both teams will continue playing in a sudden death round (first team to score, wins) for two 5 minute halves.

If teams are still tied after the sudden death rounds, there will be penalty kick face-off. Each team will pick 5 players, which were on the field at the end of the second sudden death round, to kick first. Kicks must be taken by 3 men and 2 women, in any order. All shootout kicks are worth one point. First kick will be determined by a coin flip, where the coin flip winner can choose to kick or defend first. Once all 5 players have kicked, the team with the most points will be declared the winner. If after 5 kicks the score is still tied, kicks will be made with the remaining players. No player can kick twice until every on their team has gone.

Method of Scoring

A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the cross bar, whether on the ground or in the air.

Goal Limit

Every game will be limited to a 10 goal differential. Teams can score an unlimited amount of goals, but will be capped out at a 10 goal differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.

Touch Rule

There is no limit to the number of times a man or woman touches the soccer ball.

Offsides

Is based on standard FIFA rules and discretion is given to the referee's.

Fouls and Misconduct

A free kick is awarded to the opposing team if a player commits any of the following offenses in a manner considered by the referee to be careless, reckless or using excessive force: (a) dangerous play, (b) deliberately handles the ball with their hands, or (c) tackles an opponent to gain possession of the ball, (d) making contact with the opponent before touching the ball, (e) obstruction, deliberate act of a player, not in possession of the ball or not attempting to play the ball.

A penalty kick is awarded if any of the above offenses is committed by a player inside his own penalty area, irrespective of the position of the ball, provided it is in play. Penalty area will be consider 10 feet from the goal and decided upon referee discretion.

Yellow Card

A player is cautioned and given a yellow card if he commits any of the following: (a) unsporting behavior, (b) shows dissent by word or action, (c) persistently infringes the Laws of the Game, (d) delays the restart of the game, (e) fails to stand the required distance for a corner kick or a free kick. After receiving a yellow card player must be substituted. A yellow card will result in a free kick. Two yellow cards in one game will result in a red card.

Red Card

A player is sent off and shown the red card if he commits the following: (a) guilty of serious foul play, (b) guilty of violent conduct, (c) spits on an opponent or any other person, (d) denies an opponent a goal or an obvious goal-scoring opportunity with a foul, (e) uses offensive language, or (f) receives a second caution in the same match, (g) fighting.

1 Red Card is cause for ejection from current game and will have to leave the premises. 2 Red Cards in one season results in ejection from league, no refund. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund.

Rules are subject to review and change by Joimo sports directors following incidences.

Free Kick

Free kicks are classified direct and indirect and require a referee's whistle to continue play. For all free kicks the defending team must be at least 5 yards from the ball or the goal line until the ball is kicked. Any player who commits encroachment (this includes jumping towards the ball and/or sticking your leg towards the ball) will be given a warning and if the player still continues they may receive a yellow card.

Penalty Kick

A penalty kick is a free kick taken at the penalty mark. All players except the player taking the kick and the goalkeeper must stay outside the penalty area and be at least 10 yards from the ball (hence the arc at the edge of the penalty area). The goalie in goal at the time of the foul must face the kick.

Throw In

When the ball has wholly crossed the touchline, it is put back into play by a throw-in from the spot where it went out and by a player from the opposite team to the player who last touched it. The player taking throw in must have both feet on the ground. A goal cannot be scored directly from a throw-in. A goalkeeper is not allowed to intentionally handle the ball with his/her hands if one of their players throws it to them.

Goal Kick

When the ball has wholly crossed the goal line after being last touched by a player from the attacking team, it is put back into play by a kick from the goal area by the defending team. Goal kicks are considered free kicks.

Ball In and Out of Play

The ball is out of play when (a) it has wholly crossed the goal line or touchline, whether on the ground or in the air, or (b) when the game has been stopped by the referee. The ball is in play at all other times.

Corner Kick

When the ball has wholly crossed the goal line after being last touched by a player from the defending team, it is put back into play by a kick by the attacking team from the corner on the side the ball went out. Corner kicks are considered free kicks.

Field Supervision

Joimo will provide nets, referees, and size 5 soccer balls. If games are canceled due to weather or reasons outside of Joimo's control, Joimo will attempt to reschedule. However there is no guarantee that games will be rescheduled and no refunds will be made.

Playoff Eligibility

At the end of each regular season the top 4 teams will advance to the playoffs. The rankings will be determined by the following point system:
  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
  1. Head-to-Head Games
  2. Goal Differential
  3. Goals Scored
  4. Shutouts
  5. Coin Toss

Men's 6v6 Open Indoor Soccer

Joimo Soccer follows the guidelines of FIFA Laws of the Game with these exceptions:

Number of Players on the Field

Each team consists of a maximum of 6 players and a minimum of 4 on the field, one of whom must be the goalkeeper. If a team cannot field the minimum number of 4 players a forfeit will be declared unless the team captains and referee agree on alternate plan. (Please See Forfeit Rules for Full Explanation)

Bench/Player Area

Only players on the team roster are permitted in the team bench areas. Spectators (i.e. friends, children, coaches, etc.) are not allowed in the team bench areas.

Number of Players on a Team

Teams must have a minimum of 6 players on their roster. There is no maximum to the number of players they can have on their roster. However, Joimo t-shirts will only be provided for the first 10 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).

Team Rosters

A team may add any new player onto its roster up to the time the first game is played. As soon as the first game begins the team rosters are set. New roster additions may collect a free Joimo t-shirt unless the roster already has 10 players. In this case, the new addition must pay the $10 charge.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, hats, or bracelets will be allowed in play unless properly bandaged and approved by the referee. Females are allowed to play in the tournament.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

The goalkeeper must wear colors which distinguish them from the other players and the referee. Each player must wear their Joimo team shirts or a shirt of identical color. Shin guards and cleats/shoes are required. Metal cleats are not acceptable. Players without proper equipment will be sent off the field until the referee is satisfied. In this case another player on the same team will be able to come on the field. A game ball of size 5, nets, and goals will be provided by the league.

Substitutions

Substitutions are allowed at any time except for penalty kicks. If the game clock is stopped due to an injury, the injured player must substitute before returning to the game. The player coming off the field must touch the side board (at the team's bench area) before the substitute player can enter the field. Any team who commits an illegal substitution will be given a warning and if illegal substitutions continue than they shall receive a 2-minute penalty which can be served by any player. The referee can issue the 2-minute penalty. Jumping over the boards/wall is NOT permitted. Any player who jumps over the boards/wall will be given a 2-minute penalty.

Slide Tackling

No slide tackling is allowed. The goalkeeper may slide in their own penalty box and if momentum should carry them outside the penalty box, the slide will be allowed. Total discretion will be to the referee.

Forfeits

If a team cannot field 4 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 4 players per team. The forfeit will be recorded in a loss of 0-3. If the team captains and referee agree on alternate plan, regardless of what the plan is the team that would had to forfeit will start with a 1 goal deficit due to sportsmanship (this is mandatory). If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement. During the game, the referee/Joimo official can determine if play is "too rough" and stop the game, leaving the score as it is.

Goalkeepers

A goalkeeper is not allowed to intentionally handle the ball with his/her hands if a teammate has intentionally passed the ball to them with their feet. A goalkeeper is allowed to handle the ball with his/her hands if a teammate passed it to them, in the air or on the ground, by a part of the body other than the foot (i.e., knee, head, shoulder). Players are not allowed to flick the ball up from the ground to themselves, before heading it back to the goalkeeper. This would be deemed as ungentlemanly conduct, and would result in a direct free-kick being awarded. Goalkeepers cannot play the ball with their feet and intentionally bring the ball in to the box and then handle the ball. Goalkeepers are the only players that are allowed to slide and it must be within the penalty box. If the momentum of the slide carries the goalkeeper outside of the box, the play is legal (this is a subjective call and is ultimately up to the referee's discretion). Goalkeepers that receive a 1-minute penalty, for any reason, do not have to serve the penalty. Any teammate currently on the field can serve the penalty. Goalkeepers that receive a yellow or red card must serve the penalty. Judgment of placement will be determined by the referee. Additionally, goalkeepers can NOT kick or punt the ball, they must throw the ball and will be subject to the three line rule.

Referees

The referee is responsible for enforcing the "Laws of the Game" and all league rules. All decisions of the referee shall be final. There will be only one referee per game. At the end of each game the referee shall submit the game record and results to the Joimo sports director, including all additional information, such as roster, misconduct, statistics, injuries, etc.

Duration of the Game

The game shall be divided up into two equal periods of 12 minutes each. There will be a 1 minute halftime. Except in the case of an unusual delay, determined by the Referee, the Game Clock counts down continuously through each half or Overtime Period. If a game should be cancelled, for any reason, with more than half of the game already played, the current score is considered to be final. If a game should be cancelled within the first half, for any reason, the league officials will decide the outcome based on the conditions under which the game was cancelled. There are no ties. See the Tie Games section for more information.

The Start of Play

The winner of a coin flip decides which team will kick off or what side of the field to start play on. Home team will call the coin flip. Each team must stay in its own half of the field. After a goal, the team scored on will kick off. After halftime, the teams change ends and the kickoff will be taken by the opposite team to that which started the game. Kickoffs can go in any direction (forward, backward, or sideways) on first touch. Kickoffs are considered direct kicks. The kick-off must be taken within 5 seconds of the referee's whistle. If the team kicking off is offside during the kickoff, they will lose possession and the opposing team will be awarded a free kick.

Tie Games

In the event the game is tied at the end of regulation play will continue for two 5 minute halves. Team fouls will carry over into overtime. If teams are still tied after the sudden death rounds, there will be penalty kick face-off. Each team will pick 5 players, which were on the field at the end of the second sudden death round, to kick first. Goalkeeper who ended the game must serve as the goalkeeper during the shootout. Goalkeeper can act as one of the shooters. The ball is placed on the 1/3 line. The goalkeeper must have both feet on the goal line. Once the shooter attacks the goal, the goalkeeper can come off the goal line. The shooter has 5 seconds to score a goal. Rebounds are NOT allowed in penalty kick face-off. Should the goalkeeper commit a foul, the shooter will be granted a second attempt at the shootout. Should the goalkeeper commit a second foul, the shooter will be awarded the goal. All shootout kicks are worth one point. First kick will be determined by a coin flip, where the coin flip winner can choose to kick or defend first. Once all 5 players have kicked, the team with the most points will be declared the winner. If after 5 kicks the score is still tied, kicks will be made with the remaining players and a "sudden death" shootout occurs. Each team will be given one opportunity to score a goal, switching different shooters each time. This procedure will continue until one team misses their shootout. If all eligible players participated, the previous shooters (in the same order) will be given another attempt. No player can kick twice until all players on their team has gone.

Method of Scoring

A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the cross bar, whether on the ground or in the air.

Goal Limit

Every game will be limited to a 10 goal differential. Teams can score an unlimited amount of goals, but will be capped out at a 10 goal differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.

Offsides

There will be no offsides!

Procedural Fouls

(All fouls are subjective and ultimately up to the Referee's discretion)
  • Three-Line violation (a ball that travels, in the air, over all three lines. A reverse Three-Line is acceptable).
  • Passing back to the Goalkeeper.
  • Unintentional Handball.
  • Appear on the field of play at any time in an intoxicated condition.
  • Spit on the field of play.
  • Unintentional Handball.
All procedural fouls are not tallied and do not count towards a Penalty Kick. All free kicks are direct.

Personal Fouls

(All fouls are subjective and ultimately up to the Referee's discretion)
  • Pushing, with any part of the body.
  • Tripping, Clipping, Hacking, accidental or not.
  • Holding, Grabbing, Tugging of a player and/or uniform.
  • Charging into another player, accidental or not.
  • Checking a player into the boards, accidental or not.
  • Dangerous play, i.e. High Kick, Bicycle Kick, 50/50 Jump Ball, Diving Header, Sliding, etc..
  • Obstruction.
  • Deliberately handles the ball with their hands
  • Leave the bench area for any reason, at any time during an altercation on the field of play.
  • Verbally abuse any player, official, employee or spectator.
  • Refuse to abide by an official's decision.

Penalty Cards

(All cards given are subjective and ultimately up to the Referee's discretion)

Blue Card (1 Minute):
Indicates a 1-minute penalty from the time given. It will result in a direct kick from the spot of the penalty. This penalty expires if the opposing team scores during the Power Play. If both teams are given a 1-minute penalty, the penalty does not expire, regardless of which team scores. This penalty does not count towards a Penalty Kick. The following are (but not limited to) offenses:
  1. Encroachment
  2. Intentional Handball
  3. Delay of Game
  4. Slide Tackling with malicious intent.
  5. Boarding
  6. Taunting on the field and/or from the bench area.
  7. Jumping over the boards
  8. Using foul and/or offensive language towards any player, spectator, or game official.
  9. Using foul and/or offensive gestures towards any player, spectator or game official.
  10. Fouling to prevent a breakaway
Yellow Card (3 Minutes):
Indicates a 3-minute penalty. It will result in a direct kick from the spot of the penalty. This penalty does not expire if the other team scores during the Power Play. The following are (but not limited to) offenses:
  1. A second Blue Card.
  2. Any foul deemed flagrant.
  3. Provoking an altercation (i.e. pushing, poking, short of fighting, or using to ball in so doing).
Red Card:
Indicates an immediate game ejection, 5-minute penalty (from player other than the one ejected) and will have to leave the premises. If the player refuses to leave the premises, their team will forfeit the game. The ejected player may be replaced on the field; however his/her replacement must serve the 5-minute penalty.

This penalty does not expire if the opposing team scores during the Power Play. The following are (but not limited to) offenses:
  1. A third Blue Card
  2. Receive a second yellow card
  3. Guilty of violent conduct
  4. Fighting
  5. Leaving the bench area to engage in a confrontation with the opposing team.
  6. Spitting at an opponent, spectator or game official.
  7. Persistent use of abusive/threatening language or behavior toward any player, spectator or game official.
  8. Bodily contact with any game official.
  9. Guilty of serious foul play.
  10. Denies an opponent a goal or an obvious goal-scoring opportunity with a foul.
1 Red Card is cause for ejection from current game and will have to leave the premises. 2 Red Cards in one season results in ejection from league, no refund. Fighting or responding to a fight in a violent manner will almost always result in ejection from league and possible future leagues, no refund.

Rules are subject to review and change by Joimo sports directors following incidences.

Free Kick

Free kicks are classified direct and require a referee's whistle to continue play. For all free kicks the offending team must be at least 5 yards from the ball or the goal line until the ball is kicked. Any player who commits encroachment (this includes jumping towards the ball and/or sticking your leg towards the ball) will be given a warning and if the player still continues they may receive a yellow card.

Penalty Kick (Shootout)

During a Penalty Kick, the shooter must start from the 1/3 line. The Goalkeeper must start with both feet on the goal line. All other field players must be behind the 1/2 line with the defending team inside of the circle and offending team outside the circle. Upon the Referee's whistle, all players can resume play. If the Goalkeeper commits a foul, the Penalty Kick will be taken again. If the Goalkeeper commits a second foul, the goal will be awarded. If a Penalty Kick is awarded and regulation time expires, 5 seconds will be added to the clock to allow the penalty to play out. The goalie in goal at the time of the foul must face the kick, unless injured.

Throw In

No Throw Ins!

Goal Kick

There are no Goal Kicks. Balls that are kicked into the net above the goal, by the opposing team, will restart with a Goalkeeper Throw-In. Goalkeepers have 5 seconds to throw the ball in. Goalkeepers cannot drop-kick or punt the ball.

Ball In and Out of Play

The ball is out of play when (a) it has wholly crossed the goal line or touchline, whether on the ground or in the air, or (b) when the game has been stopped by the referee. The ball is in play at all other times.

Soccer Ball Retrieval

The last team to touch the ball prior to it leaving the arena is responsible for retrieving the ball. Any team that does not retrieve the ball is subject to a $30 team fine.

Corner Kick

Corner Kicks are awarded when the defending team is last to touch the ball before going out of play above their goal. Corner Kicks must be taken from the Corner Kick semi-circle.

Field Supervision

Joimo will provide nets, referees, and size 5 soccer balls. If games are canceled due to weather or reasons outside of Joimo's control, Joimo will attempt to reschedule. However there is no guarantee that games will be rescheduled and no refunds will be made.

Men's 7v7 Competitive Outdoor Soccer

Joimo Soccer follows the guidelines of FIFA Laws of the Game with these exceptions:

Number of Players on the Field

Each team consists of a maximum of 7 players and a minimum of 5 on the field, one of whom must be the goalkeeper. If a team cannot field the minimum number of 5 players a forfeit will be declared unless the team captains and referee agree on alternate plan.

Number of Players on a Team

If a player signs up as an individual (not for a specific team) they will be placed on a team of 10 to 14 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game. Teams made up of individual sign ups are permitted to bring walk on players (see Walk Ons) as long as the majority of the team votes that it is okay. A Joimo sports director will decide if the votes, for and against, are equal.

If a player signs up for a specific team they must have a minimum of 10 players on their roster. There is no maximum to the number of players they can have on their roster. However, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk on (see Walk Ons). Joimo t-shirts will only be provided for the first 12 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).

Walk Ons

A team is allowed to bring an unlimited number of walk on players to the each game but they are subject to pay $10 per game and pass all player eligibility. In addition, the walk on player must sign a waiver of liability and play for only one team in that league. The walk on player will be added to that team's roster. No new walk on players will be allowed to play during the playoffs, only walk on players who are on the roster and have played at least one game in the regular season.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, hats, or bracelets will be allowed in play unless properly bandaged and approved by the referee. Females are allowed to play in men's leagues but not vice versa.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

The goalkeeper must wear colors which distinguish them from the other players and the referee. Each player must wear their Joimo team shirts. If a walk on player is present they will have to wear a shirt of similar color. Shin guards and cleats/shoes are required. Players without proper equipment will be sent off the field until the referee is satisfied. In this case another player on the same team will be able to come on the field. A game ball of size 5, nets, and goals (8x24 feet) will be provided by the league.

Substitutions

Substitutions are only allowed in the following situations: (a) when your team has a goal kick, corner kick, or throw-in, (b) when a player is injured and needs to come out of the game, (c) when a goal is scored, either team may substitute. Before substitution notify the referee.

Slide Tackling

No slide tackling is allowed. The goalkeeper may slide in their own penalty box and if momentum should carry them outside the penalty box, the slide will be allowed. Total discretion will be to the referee.

Forfeits

If a team cannot field 5 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 5 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement.

Goalkeepers

A goalkeeper is not allowed to intentionally handle the ball with his/her hands if a team-mate has intentionally passed the ball to them with either their feet or directly from a throw-in. A goalkeeper is allowed to handle the ball with his/her hands if a teammate passed it to them, in the air or on the ground, by a part of the body other than the foot (i.e., knee, head, shoulder). Players are not allowed to flick the ball up from the ground to themselves, before heading it back to the goalkeeper. This would be deemed as ungentlemanly conduct, and would result in a free kick being awarded. Any free kick awarded within 5 yards of the goal, will be moved at least 5 yards from the goal. Judgment of placement will be determined by the referee. Additionally, goalkeepers can kick, punt, or throw the ball as far as they like.

Referees

The referee is responsible for enforcing the "Laws of the Game" and all league rules. All decisions of the referee shall be final. There will be only one referee per game. At the end of each game the referee shall submit the game record and results to the Joimo sports director, including all additional information, such as roster, misconduct, injuries, etc.

Duration of the Game

The game shall be divided up into two equal periods of 25 minutes each. If a match is tied after 50 minutes the match is declared a tie. There will be a 5 minute halftime. Official game time will be held by the referee. No time outs! If a game should be cancelled, for any reason, with more than half of the game already played, the current score is considered to be final. If a game should be cancelled within the first half, for any reason, the game will be considered a bye for both teams.

The Start of Play

The winner of a coin flip decides which team will kick off or what side of the field to start play on. Home team will call the coin flip. Each team must stay in its own half of the field and the defending players must be at least 10 yards from the ball until it is kicked. After a goal, the team scored on will kick off. After halftime, the teams change ends and the kickoff will be taken by the opposite team to that which started the game. Kickoffs can go in any direction (forward, backward, or sideways) on first touch. Kickoffs are considered free kicks.

Tie Games

During regular season games, if a game ends in a tie, it is recorded as a tie. However, if it is during the playoffs, both teams will continue playing in a sudden death round (first team to score, wins) for two 5 minute halves.

If teams are still tied after the sudden death rounds, there will be penalty kick face-off. Each team will pick 5 players, which were on the field at the end of the second sudden death round, to kick first. All shootout kicks are worth one point. First kick will be determined by a coin flip, where the coin flip winner can choose to kick or defend first. Once all 5 players have kicked, the team with the most points will be declared the winner. If after 5 kicks the score is still tied, kicks will be made with the remaining players. No player can kick twice until every on their team has gone.

Method of Scoring

A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the cross bar, whether on the ground or in the air.

Goal Limit

Every game will be limited to a 10 goal differential. Teams can score an unlimited amount of goals, but will be capped out at a 10 goal differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.

Offsides

There will be no offsides!

Fouls and Misconduct

All free kicks are direct, including corner kicks. A free kick is awarded to the opposing team if a player commits any of the following offenses in a manner considered by the referee to be careless, reckless or using excessive force: (a) dangerous play, (b) deliberately handles the ball with their hands, or (c) tackles an opponent to gain possession of the ball, (d) making contact with the opponent before touching the ball, (e) obstruction, deliberate act of a player, not in possession of the ball or not attempting to play the ball.

A penalty kick is awarded if any of the above offenses is committed by a player inside his own penalty area, irrespective of the position of the ball, provided it is in play. Penalty area will be consider 10 feet from the goal and decided upon referee discretion.

Yellow Card

A player is cautioned and given a yellow card if he commits any of the following: (a) unsporting behavior, (b) shows dissent by word or action, (c) persistently infringes the Laws of the Game, (d) delays the restart of the game, (e) fails to stand the required distance for a corner kick or a free kick. After receiving a yellow card player must be substituted. A yellow card will result in a free kick. Two yellow cards in one game will result in a red card.

Red Card

A player is sent off and shown the red card if he commits the following: (a) guilty of serious foul play, (b) guilty of violent conduct, (c) spits on an opponent or any other person, (d) denies an opponent a goal or an obvious goal-scoring opportunity with a foul, (e) uses offensive language, or (f) receives a second caution in the same match, (g) fighting.

1 Red Card is cause for ejection from current game and will have to leave the premises. 2 Red Cards in one season results in ejection from league, no refund. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund.

Rules are subject to review and change by Joimo sports directors following incidences.

Free Kick

Free kicks are classified direct and require a referee's whistle to continue play. For all free kicks the defending team must be at least 5 yards from the ball or the goal line until the ball is kicked. Any player who commits encroachment (this includes jumping towards the ball and/or sticking your leg towards the ball) will be given a warning and if the player still continues they may receive a yellow card.

Penalty Kick

A penalty kick is a free kick taken at the penalty mark. All players except the player taking the kick and the goalkeeper must stay outside the penalty area and be at least 10 yards from the ball (hence the arc at the edge of the penalty area). The goalie in goal at the time of the foul must face the kick.

Throw In

When the ball has wholly crossed the touchline, it is put back into play by a throw-in from the spot where it went out and by a player from the opposite team to the player who last touched it. The player taking throw in must have both feet on the ground. A goal cannot be scored directly from a throw-in. A goalkeeper is not allowed to intentionally handle the ball with his/her hands if their player throws it to them.

Goal Kick

When the ball has wholly crossed the goal line after being last touched by a player from the attacking team, it is put back into play by a kick from the goal area by the defending team.

Ball In and Out of Play

The ball is out of play when (a) it has wholly crossed the goal line or touchline, whether on the ground or in the air, or (b) when the game has been stopped by the referee. The ball is in play at all other times.

Corner Kick

When the ball has wholly crossed the goal line after being last touched by a player from the defending team, it is put back into play by a kick by the attacking team from the corner on the side the ball went out.

Field Supervision

Joimo will provide nets, referees, and size 5 soccer balls. If games are canceled due to weather or reasons outside of Joimo's control, Joimo will attempt to reschedule. However there is no guarantee that games will be rescheduled and no refunds will be made.

Playoff Eligibility

At the end of each regular season the top 4 teams will advance to the playoffs. The rankings will be determined by the following point system:
  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
  1. Head-to-Head Games
  2. Goal Differential
  3. Goals Scored
  4. Shutouts
  5. Coin Toss

Men's 7v7 Recreational Outdoor Soccer

Joimo Soccer follows the guidelines of FIFA Laws of the Game with these exceptions:

Number of Players on the Field

Each team consists of a maximum of 7 players and a minimum of 5 on the field, one of whom must be the goalkeeper. If a team cannot field the minimum number of 5 players a forfeit will be declared unless the team captains and referee agree on alternate plan.

Number of Players on a Team

If a player signs up as an individual (not for a specific team) they will be placed on a team of 10 to 14 players, inclusive. Every player that signs up as an individual will be provided a Joimo t-shirt that they must wear to every game. Teams made up of individual sign ups are permitted to bring walk on players (see Walk Ons) as long as the majority of the team votes that it is okay. A Joimo sports director will decide if the votes, for and against, are equal.

If a player signs up for a specific team they must have a minimum of 10 players on their roster. There is no maximum to the number of players they can have on their roster. However, once the league starts, the roster is considered final. Any additional players, not on the roster, can play for the team as a walk on (see Walk Ons). Joimo t-shirts will only be provided for the first 12 players and each additional player must purchase a Joimo t-shirt for $10 (price is subject to change).

Walk Ons

A team is allowed to bring an unlimited number of walk on players to the each game but they are subject to pay $10 per game and pass all player eligibility. In addition, the walk on player must sign a waiver of liability and play for only one team in that league. The walk on player will be added to that team's roster. No new walk on players will be allowed to play during the playoffs, only walk on players who are on the roster and have played at least one game in the regular season.

Player Eligibility

All participants must be at least 18 years of age or older and bring proper identification documentation (driver's license, ID card, passport, or military id) to every game for check in. The referee and/or a Joimo sports director will check in each player before the game is played and no player shall be allowed to play if not checked in. No jewelry, earrings, hats, or bracelets will be allowed in play unless properly bandaged and approved by the referee. Females are allowed to play in men's leagues but not vice versa.

Player Transfers

Once a player is registered with a team, he or she may not switch to a different team in the same league without the written authorization of the team manager/captain and approval from a Joimo sports director.

Player Equipment

The goalkeeper must wear colors which distinguish them from the other players and the referee. Each player must wear their Joimo team shirts. If a walk on player is present they will have to wear a shirt of similar color. Shin guards and cleats/shoes are required. Players without proper equipment will be sent off the field until the referee is satisfied. In this case another player on the same team will be able to come on the field. A game ball of size 5, nets, and goals (8x24 feet) will be provided by the league.

Substitutions

Substitutions are only allowed in the following situations: (a) when your team has a goal kick, corner kick, or throw-in, (b) when a player is injured and needs to come out of the game, (c) when a goal is scored, either team may substitute. Before substitution notify the referee.

Slide Tackling

No slide tackling is allowed. The goalkeeper may slide in their own penalty box and if momentum should carry them outside the penalty box, the slide will be allowed. Total discretion will be to the referee.

Forfeits

If a team cannot field 5 players upon ten minutes of start time then they will forfeit the game. A forfeit occurs after ten minutes from start time and one or both teams are unable to field the minimum of 5 players per team. The forfeit will be recorded in a loss of 0-3. If a forfeit is unavoidable, the forfeiting team may notify Joimo at least 48 hours prior to the scheduled match time; otherwise the team will be charged a $30 fee and cannot play another game till the fee is paid. In case of a forfeit Joimo will do its best to find a replacement team but does not guarantee placement.

Goalkeepers

A goalkeeper is not allowed to intentionally handle the ball with his/her hands if a team-mate has intentionally passed the ball to them with either their feet or directly from a throw-in. A goalkeeper is allowed to handle the ball with his/her hands if a teammate passed it to them, in the air or on the ground, by a part of the body other than the foot (i.e., knee, head, shoulder). Players are not allowed to flick the ball up from the ground to themselves, before heading it back to the goalkeeper. This would be deemed as ungentlemanly conduct, and would result in a free kick being awarded. Any free kick awarded within 5 yards of the goal, will be moved at least 5 yards from the goal. Judgment of placement will be determined by the referee. Additionally, goalkeepers can kick, punt, or throw the ball as far as they like.

Referees

The referee is responsible for enforcing the "Laws of the Game" and all league rules. All decisions of the referee shall be final. There will be only one referee per game. At the end of each game the referee shall submit the game record and results to the Joimo sports director, including all additional information, such as roster, misconduct, injuries, etc.

Duration of the Game

The game shall be divided up into two equal periods of 25 minutes each. If a match is tied after 50 minutes the match is declared a tie. There will be a 5 minute halftime. Official game time will be held by the referee. No time outs! If a game should be cancelled, for any reason, with more than half of the game already played, the current score is considered to be final. If a game should be cancelled within the first half, for any reason, the game will be considered a bye for both teams.

The Start of Play

The winner of a coin flip decides which team will kick off or what side of the field to start play on. Home team will call the coin flip. Each team must stay in its own half of the field and the defending players must be at least 10 yards from the ball until it is kicked. After a goal, the team scored on will kick off. After halftime, the teams change ends and the kickoff will be taken by the opposite team to that which started the game. Kickoffs can go in any direction (forward, backward, or sideways) on first touch. Kickoffs are considered free kicks.

Tie Games

During regular season games, if a game ends in a tie, it is recorded as a tie. However, if it is during the playoffs, both teams will continue playing in a sudden death round (first team to score, wins) for two 5 minute halves.

If teams are still tied after the sudden death rounds, there will be penalty kick face-off. Each team will pick 5 players, which were on the field at the end of the second sudden death round, to kick first. All shootout kicks are worth one point. First kick will be determined by a coin flip, where the coin flip winner can choose to kick or defend first. Once all 5 players have kicked, the team with the most points will be declared the winner. If after 5 kicks the score is still tied, kicks will be made with the remaining players. No player can kick twice until every on their team has gone.

Method of Scoring

A goal is scored when the whole of the ball has passed over the goal line, between the goal posts and under the cross bar, whether on the ground or in the air.

Goal Limit

Every game will be limited to a 10 goal differential. Teams can score an unlimited amount of goals, but will be capped out at a 10 goal differential. For example, if the final of a game is 14-2 it will be recorded as 12-2.

Offsides

There will be no offsides!

Fouls and Misconduct

All free kicks are direct, including corner kicks. A free kick is awarded to the opposing team if a player commits any of the following offenses in a manner considered by the referee to be careless, reckless or using excessive force: (a) dangerous play, (b) deliberately handles the ball with their hands, or (c) tackles an opponent to gain possession of the ball, (d) making contact with the opponent before touching the ball, (e) obstruction, deliberate act of a player, not in possession of the ball or not attempting to play the ball.

A penalty kick is awarded if any of the above offenses is committed by a player inside his own penalty area, irrespective of the position of the ball, provided it is in play. Penalty area will be consider 10 feet from the goal and decided upon referee discretion.

Yellow Card

A player is cautioned and given a yellow card if he commits any of the following: (a) unsporting behavior, (b) shows dissent by word or action, (c) persistently infringes the Laws of the Game, (d) delays the restart of the game, (e) fails to stand the required distance for a corner kick or a free kick. After receiving a yellow card player must be substituted. A yellow card will result in a free kick. Two yellow cards in one game will result in a red card.

Red Card

A player is sent off and shown the red card if he commits the following: (a) guilty of serious foul play, (b) guilty of violent conduct, (c) spits on an opponent or any other person, (d) denies an opponent a goal or an obvious goal-scoring opportunity with a foul, (e) uses offensive language, or (f) receives a second caution in the same match, (g) fighting.

1 Red Card is cause for ejection from current game and will have to leave the premises. 2 Red Cards in one season results in ejection from league, no refund. Fighting or responding to a fight in a violent manner will almost always result in ejection from league, no refund.

Rules are subject to review and change by Joimo sports directors following incidences.

Free Kick

Free kicks are classified direct and require a referee's whistle to continue play. For all free kicks the defending team must be at least 5 yards from the ball or the goal line until the ball is kicked. Any player who commits encroachment (this includes jumping towards the ball and/or sticking your leg towards the ball) will be given a warning and if the player still continues they may receive a yellow card.

Penalty Kick

A penalty kick is a free kick taken at the penalty mark. All players except the player taking the kick and the goalkeeper must stay outside the penalty area and be at least 10 yards from the ball (hence the arc at the edge of the penalty area). The goalie in goal at the time of the foul must face the kick.

Throw In

When the ball has wholly crossed the touchline, it is put back into play by a throw-in from the spot where it went out and by a player from the opposite team to the player who last touched it. The player taking throw in must have both feet on the ground. A goal cannot be scored directly from a throw-in. A goalkeeper is not allowed to intentionally handle the ball with his/her hands if their player throws it to them.

Goal Kick

When the ball has wholly crossed the goal line after being last touched by a player from the attacking team, it is put back into play by a kick from the goal area by the defending team.

Ball In and Out of Play

The ball is out of play when (a) it has wholly crossed the goal line or touchline, whether on the ground or in the air, or (b) when the game has been stopped by the referee. The ball is in play at all other times.

Corner Kick

When the ball has wholly crossed the goal line after being last touched by a player from the defending team, it is put back into play by a kick by the attacking team from the corner on the side the ball went out.

Field Supervision

Joimo will provide nets, referees, and size 5 soccer balls. If games are canceled due to weather or reasons outside of Joimo's control, Joimo will attempt to reschedule. However there is no guarantee that games will be rescheduled and no refunds will be made.

Playoff Eligibility

At the end of each regular season the top 4 teams will advance to the playoffs. The rankings will be determined by the following point system:
  • Win = 3 points
  • Tie = 1 point
  • Loss = 0 points
Teams that have the same Average Points Per Game are further ranked by the following tiebreaker system:
  1. Head-to-Head Games
  2. Goal Differential
  3. Goals Scored
  4. Shutouts
  5. Coin Toss

Contact Information

Phone Number: 614-GO-JOIMO
Email Address: info@joimo.com

Team Shirt Colors

Call the league director to check for availability.
 Black Red
 Maroon Pink
 Purple Green
 Gold Grey
 Blue Orange

Past Championships

Men's 7v7 Competitive Soccer
Rancho Bernardo, CA
May 17, 2009
TamaracksNet Dividends
Tamaracks
Score: 7
Net Dividends
Score: 4
© Joimo Corporation 2010
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